BlindMe User's Manual

User's Manual and Technical Reference

Table of Contents

Intent

BlindMe’s purpose is to give the player a novel challenge of not being able to see very much around them, but in a way that is compatible with multiplayer at large, and also using the vanilla Blindness effect since it frequently goes underused.

I started developing it for myself after a long displeasure with the current vanilla and vanilla-adjacent style of multiplayer gameplay, as well as the very high visibility of LudoCrypt’s Movement Vision mod. Since then I’ve figured out said displeasure, but this is a byproduct of trying to discover it. I quite like the idea, and it has become a mainstay of my Minecraft instance, even if it’s turned off for most worlds.

This mod is not intended to raise awareness for people with vision impairments, and instead is purely an exercise of game mechanics.

How to Use

BlindMe automatically applies the Blindness, Darkness or Truly Blind effect onto your player character when you load a singleplayer world or join a multiplayer server, as configured. If it’s the first time on said world or server, BlindMe defaults to Blindness, the most balanced setting between restrictive and playable.

If you want to change the active effect for the world you are playing in, or would like to disable BlindMe for it altogether, you can either use the /blindme command, or use the settings screen accessible only by Mod Menu.

BlindMe has four settings for worlds:

BlindMe also has the capability to automatically remove effects when the player switches to a different gamemode, namely Creative Mode, and Spectator Mode. These are intended for server administrators, and can only be changed at the mod’s settings screen. By default, Creative Mode does not grant a bypass for the effects mostly because vision impairments can significantly affect building style, while Spectator Mode does mainly so server administrators can quickly spectate players without vision impairments.

The Touching mechanic

The Truly Blind mode is so restrictive that the majority of things the player can interact with are outside of their range of vision. To counteract this, BlindMe provides a mechanic that reveals, in text form, what the player is aiming at. When activated, the player swings their arm, and the name and distance of the thing aimed at is displayed in the center of their screen.

The player can touch blocks and entities by activating their touch button, bound to Mouse 4 by default.

Unfortunately, due to the way some servers are aggressive with their anti-cheats, the hand swinging animation can cause issues, and the player may get erroneously flagged as a cheater. There’s a setting in the configuration screen that disables the animation, which will also disable the animation on the client side, too.

The /blindme Command

The /blindme command is an in-game command to quickly change the active effect for the world you are connected to. While not recommended for survival gameplay, it can be of use in creative environments, or in cases where visibility is a must, such as moderating a server.

The command takes a single, mandatory argument, the setting for the server which can be one of the following:

When the command is run, the old effect is immediately stopped and the new effect is immediately applied. The change is not temporary, and persists across world loads or joins.

The Settings Screen

BlindMe also provides a settings screen, accessible through Terraformers’ Mod Menu. To open it, select the mod in the mod list, and press the “Configure…” button.

The settings screen provides three buttons:

The settings are saved once the player presses the “Done” button.

NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT